In an intriguing twist to conventional heroism, Rocksteady Studios, the masterminds behind the acclaimed Batman: Arkham series, have flung open the doors to the DC Universe’s darker side with Suicide Squad: Kill the Justice League. It’s not every day that a game tempts you to walk on the wild side, but here we are.

Suicide Squad: Kill the Justice League will be available in the UAE and Saudi Arabia the evening of January 30. You can grab a copy on PlayStation, Xbox and PC via Steam.

The premise is delightfully wicked. You get to embody one of four infamous villains – Harley Quinn, Captain Boomerang, Deadshot, or King Shark. Your playground? A Brainiac-invaded Metropolis, where the line between good and evil blurs, and your mission is, well, pretty much in the title.

What sets this game apart, besides its moral ambiguity, is its open-world format. Each character is a unique blend of mayhem with their own move set; Deadshot uses guns, King Shark uses his teeth, Harley uses her big red hammer. The game caters to both single or multiplayer, letting you play solo until your friends feel like coming along for the ride, where they can join seamlessly and take control of another member of your ragtag murder team.

Suicide Squad makes the most of the next-gen hardware it’s given; the world is realistic, and movement is fluid. And if you’ve ever played a previous Arkham game, you’ll feel right at home with the combat – only this time you’ll be swinging hammers into the face of a smart-talking Flash instead of using your fists to uphold justice).

It’s about time we had a title that doesn’t just ask us to save the world, but rather, to turn it upside down. Suicide Squad: Kill the Justice League is less game and more an exercise in supervillain empowerment.

So, here’s to being bad – because sometimes, it just feels so good.